Sprungnavigation

  1. Zur Volltextsuche springen
  2. Zum Inhalt springen
  3. Zur Hauptnavigation springen
  4. Zur Servicenavigation springen
Seite: https://www.hochschule-ruhr-west.de//forschung/institut-positive-computing/kompetenzen/
Datum: 28.01.2020, 02:03Uhr

Institut Positive Computing

2019

Markewitz, K., Glinski, P., Herold, M., Straßmann, C.,  Arndt, A. & Eimler, S.C. (2019). Style for Success? A Study on the Impact of Avatars’ Styling on Perceived Competence and Warmth. Poster präsentiert auf der General Online Research Conference, Mar 6th – Mar 8nd 2019, Cologne, Germany.

 

Bludau, S., Brandenberg, G., Erle, L., & Eimler, S.C. (2019). When Gender-Bias Meets Fake-News. Results of Two Experimental Online-Studies.  Poster präsentiert auf der General Online Research Conference, Mar 6th – Mar 8nd 2019, Cologne, Germany.

 

Straßmann, C., Arndt, A., Dahm, A., Nissen, D., Zwickler, B.,  Regy, B.,  Güven,M.,  Schulz, S. & Eimler, S.C. (2019). Do We Blame it for Its Gender? How Specific Gender Cues Affect the Evaluation of Virtual Online Assistants. Poster präsentiert auf der General Online Research Conference, Mar 6th – Mar 8nd 2019, Cologne, Germany.

 

Strassmann, C., Eimler, S.C.,  Arntz,A.,  Keßler,D.,  Zielinski, S.,  Brandenberg, G.,  Dümpel, V. & Handmann, U. (2019, April). Relax Yourself - Using Virtual Reality to Enhance Employees' Mental Health and Work Performance. Relax Yourself-Using Virtual Reality to Enhance Employees' Mental Health and Work Performance. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (p. LBW0286). ACM.

 

Aditya, B. R., Nurhas, I., & Pawlowski, J. (2019). Towards Successful Implementation of a Virtual Classroom for Vocational Higher Education in Indonesia. In International Workshop on Learning Technology for Education in Cloud (pp. 151-161). Springer, Cham.

 

Arntz, A., Eimler, S. & Handmann, U. (2019). Teaching Practical Tasks with Virtual Reality and Augmented Reality: An Experimental Study Comparing Learning Outcomes. Poster presented at General Online Research, 06.03.2019-08.03.2019, Cologne.

 

Strassmann, C. & Eimler, S. (2019). Learning by Doing: Lessons Learned from Interdisciplinary Research-Oriented Teaching. Poster accepted at Annual Conference Improving University Teaching , Jul 24th – Jul 26nd 2019, Mülheim, Germany.

Modern teaching methods aim to integrate active research parts executed by the students themselves to train their scientific skills, critical thinking and problem-solving skills, as well as collaboration and communication. We discuss lessons learned, benefits and barriers (especially) from Applied Statistics (3rd semester) and Social and Media Psychology (5th semester) courses in which student from computer science study programs had to accomplish a whole cycle of a research process including literature study, hypotheses generation, the setup of (online) experiments, data collection, analysis and documentation in conference posters. Using an instrument provided by Böttcher and Thiel (2018) we assessed the level of student’s individual perception of research skills.

 

Brandenberg, G. & Eimler, S. (2019). Positive Psychology Meets Computer Science. Poster accepted at Annual Conference Improving University Teaching, Jul 24th – Jul 26nd 2019, Mülheim, Germany.

Positive Psychology is a recent paradigm in the German psychology landscape focusing on people’s strengths and the role of belonging, optimism and well-being. In a rapidly changing digitalized world it is a promising approach for higher education (e.g. 21st century skills) and a relevant mind-set in facing future challenges for individuals, companies and society enhancing work performance, creativity and resilience. Despite a fundamental impact on individuals and society, computer science programs typically do not address such ideas. We present a concept and lessons learned from a Positive Psychology-enhanced course for students of a HCI-program mixing lectures and problem-based-projects with a company in order to promote concept-internationalization and self-efficacy.

Dümpel, V., Grewe, A., Kowalczyk, C. & Eimler, S. (2019). Closing the Gap Between Theory and Practice: Impressions from two Service Learning Projects Focusing on Elderly Migrants and Female Refugees. Poster accepted at Annual Conference Improving University Teaching, Jul 24th – Jul 26nd 2019, Mülheim, Germany.

Closing the gaps between theory and practice is demanding in University education settings. Mostly, societal challenges of specific groups are only theoretically addressed; e.g. direct contact between developers and users in user interface development is seldom. Time constraints and high coordination effort lets teachers refrain from getting involved in Service Learning. We present insights and results from two projects from a course on “Usability and User Experience in Intercultural Contexts” as a part of a HCI-study program. In course 1, students designed the prototype of a communication platform for a diverse group of female refugees in a participatory design process. In course 2, students involved Turkish migrants of different age groups in the design of a culturally sensitive health app helping migrants navigate the German health system.

Strassmann, C., Eimler, S.C., Arntz,A.,  Keßler,D., Zielinski, S., Brandenberg, G., Dümpel, V. & Handmann, U. (2019). Positive and Relaxing Effects of Virtual Reality Applications. Poster accepted at 11th Conference of the Media Psychology Division, Sep 04th – Sep 06th 2019, Chemnitz, Germany.

 

Dümpel, V., Eimler, S.C., Brandenberg, G., Straßmann, C., Arntz, A., Keßler, D., & Zielinski, S. (2019). Comparing the Effects of Virtual Reality vs. Tablet-Based Diversity Interventions. Poster accepted at 11th Conference of the Media Psychology Division, Sep 04th – Sep 06th 2019, Chemnitz, Germany.

 

Grewe, A. Kowalczyk, C., Straßmann, C. & Eimler, S.C. (2019). “Hm.. I am not sure.” How Do Robots’ Uncertainty Expression and Physical Presence Affect Humans’ Moral Decision Making and Perception? Poster accepted at 11th Conference of the Media Psychology Division , Sep 04th – Sep 06th 2019, Chemnitz, Germany.

 

Strassmann, C., Eimler, S.C.,  Arntz, A.,  Keßler, D.,  Zielinski, S., Brandenberg, G.,  Dümpel, V. & Handmann, U. (2019). Virtual or Reality? Same Effects of Short-Term Relaxation Scenarios on Affect and Stress. Poster accepted at Technology, Mind & Society APA Conference, Oct 3rd - Oct 5th 2019, Washington, United States of America.

 

Dümpel, V., Eimler, S.C., Brandenberg, G., Straßmann, C., Arntz, A., Keßler, D. & Zielinski, S. (2019). DiVirtuality - Designing and Testing a Virtual Gallery for Stereotype Reduction and Diversity Awareness. Presentation accepted at Technology, Mind & Society APA Conference, Oct 3rd - Oct 5th 2019, Washington, United States of America.

 

 

Borgert, N (2019). Share It: Shared Decision Making as a new Paradigm for Human-Computer Interaction (Master Thesis). Ruhr-Universität Bochum, Bochum.

The research motivation and economic interest in a new paradigm for Human-Computer Interaction (HCI) originate from the rise of Artificial Intelligence (AI) systems as well as their potential implementation at knowledge workplaces. This increasing interplay of so called Intelligent Cognitive Assistants (ICAs) and employees demonstrates a need for a new principal approach that incorporates specific and promising steps to create an interaction design in decision-making contexts. Aiming to address the stated need, this master thesis tests Shared Decision Making (SDM) as a new paradigm for HCI. SDM stems from the medical field and outlines a three-step method to improve decision-making by sharing preferences and agreeing on a choice. In this thesis, two pre-studies are carried out to prepare the main experiment. The first pre-study inspects via an online questionnaire job characteristics of knowledge workers to ensure an environmental fit for ICAs and identify inconvenient, routine tasks. The second pre-study is a workshop using the SeeMe-method that analyzes an archetypical decision process at knowledge workplaces. This allows inferences for software engineering aspects by taking individual needs into account. The main study experimentally assesses three central outcome measures of SDM in a Wizard-of-Oz design. In comparison to the control group without support, results indicate for SDM support in HCI significantly increased deliberation and higher satisfaction with the. Also, the intention to adhere to the choice made was not significantly reduced in the experimental group. Thus, the work offers a variety of research contributions and practice implications. In conclusion, the findings strongly recommend the implementation of SDM in HCI at knowledge workplaces.

Borgert, N. (2019). Shared Decision Making: Seeking a New Paradigm for Human-Computer Interaction. In Proceedings of AI Symposium 14-16 November 2018, Münster, Germany. Leiden, Netherlands: Brill.

Historically, the industrial revolution offered the chance to boost massively a nation’s industrial productivity. The question is whether the second machine age can also be a game-changer for working conditions. Hence, we deduce from theoretical foundations a new approach to designing human-computer interaction. Shared Decision Making (SDM) is an approach derived from the medical field that enables patients to participate actively in decision-making processes and leads to mutual agreement with the clinician on the treatment choice. For an organizational context, we suggest SDM as a conceptual framework to shape human-computer interaction due to its profound positive effects on patients’ well-being and its contribution to the individual’s cognitive decision-making processes.

Borgert, N. (2019). Share It: A New Paradigm for Interactions with Intelligent Cognitive Assistants. Poster presented at the ACM-W womENcourage, Rome, Italy.

This research project tests Shared Decision Making (SDM) as a new work-psychological paradigm for interactions between humans and Intelligent Cognitive Assistants (ICAs) in decision-making processes. The increasing interplay between employees and AI demonstrates a need for a new principal approach that incorporates specific and promising steps to create a master design of Human-Computer Interactions (HCIs) in decision-making contexts.

Nurhas, I., Geisler, S., Pawlowski, J., . Why Should the Q-method Be Integrated Into the Design Science Research? A Systematic  Mapping Study, 10th Scandinavian Conference on Information Systems (SCIS), 11-14 August, 2019, Nokia, Finland

Nurhas, I., Aditya, B.R., Geisler, S., Ojala, A., Pawlowski, J., . We Are “not” Too (Young/old) to Collaborate: Prominent Key Barriers to Intergenerational Innovation, Pacific Asia Conference on Information Systems (PACIS), 8-12 July 2019, Xi’an, China

Nurhas, I., Pawlowski, J., Geisler, S.,(2019). Towards humane digitization: a wellbeing-driven process of personas creation, in 5th International ACM In-Cooperation HCI and UX Conference in Indonesia (CHIuXiD), 1-9 April 2019, Bali, Indonesia.

Nurhas, I., Aditya, B.R., Geisler, S.,  Pawlowski, J.,. Why does cultural diversity foster technology-enabled intergenerational collaboration?. The Fifth Information Systems International Conference (ISICO), 23-24 July 2019, Surabaya, Indonesia, Procedia Computer Science

 

 

 

2018

Meyer, M., Bollen, L., & Eimler, S.C. (2018). Emoji, Emoji on the Wall, Show Me One I Show You All - An Exploratory Study on the Connection Between Traits and Emoji Usage. General Online Research Conference, Feb 28th – Mar 2nd 2018, Cologne, Germany.

Nuñez, T.R. & Rosenthal-von der Pütten, A.M. (2018). Veränderung des Behandlungsalltags durch neue Medien: Roboter und Agenten in der psychologischen Intervention. In O. Kothgassner & A. Felnhofer (Hrsg.), Klinische Cyberpsychologie und Cybertherapie. München: UTB

Nuñez, T.R. & Eimler, S.C. (2018). What if I Lost it? When the Mere Imagination of Smartphone Absence Causes Anxiety. General Online Research Conference, Feb 28th – Mar 2nd 2018, Cologne, Germany.

Eine umfangreiche Studie zur Smartphone-Nutzung der Deutschen hat ergeben, dass sich 71% der Befragten nicht vorstellen können, ohne ihr Smartphone zu leben. Diese Ergebnisse verdeutlichen, wie sehr die Omnipräsenz mobiler Kommunikationsgeräte auf die Psychologie des Menschen wirkt. Andere Studien zeigen, dass die Absenz mobiler Geräte zu einem erhöhten Stresslevel seitens der Nutzer führt und bestätigen damit den psychologischen Einfluss von Smartphones. In dieser Studie sollte die Annahme geprüft werden, dass allein die Vorstellung einer Absenz des Smartphones ausreicht, um Stressreaktionen hervorzurufen. Anhand der Ergebnisse konnte diese Annahme bestätigt werden, was nochmals die Bedeutung des Smartphones für den Menschen unterstreicht.

Nuñez, T.R., Grewe, A., Trienens, L.-M., Kowalczyk, C., Nitschke, D. Tran, B.T.F., & Eimler, S.C. (2018). Phubbing Concerns Us All. How the Mere Observation of Smartphone Use in Others’ Social Interactions Generates Negative Emotions and Attitudes in Observers. General Online Research Conference, Feb 28th – Mar 2nd 2018, Cologne, Germany.

Phubbing oder Phone-Snubbing bezeichnet und kritisiert die Abwendung der Aufmerksamkeit von sozialen Interaktionspartnern als Folge eigener Smartphone-Nutzung und kann als neue Form von Ostrazismus bzw. sozialem Ausschluss verstanden werden. Studien zu diesem Verhalten haben gezeigt, dass Phubbing mit negativen Konsequenzen in Bezug auf Personen- und Beziehungsbewertung einhergeht; es wurde jedoch bislang kaum untersucht, inwieweit Phubbing das nicht direkt an der Interaktion beteiligte soziale Umfeld beeinträchtigt. Diese Studie setzte sich mit dieser Frage auseinander und fand u.a., dass Personen, die Phubbing beobachteten, gestresster waren und mehr negative Emotionen empfanden, als solche, die der Phubbing-Situation nicht ausgesetzt waren.

Keßler, D., Arntz, A. & Eimler, S. (2018). Implementing Artificial Intelligence in Virtual and Augmented Reality Learning Applications. Intelligent Automation Symposium, Münster.

 

Arntz, A., Eimler, S & Handmann, U. (2018). Artificial Intelligence Driven Human-Machine Collaboration Scenarios in Virtual Reality. Intelligent Automation Symposium, 14.11.2018- 16.11.2018, Münster.

 

Arntz, A., Keßler, D. & Eimler, S. (2018). Evaluation des Einflusses von Beleuchtung auf die Aufmerksamkeit innerhalb von Virtual Reality.  In: Dachselt, R. & Weber, G. (Hrsg.), Mensch und Computer 2018 - Workshopband. Bonn: Gesellschaft für Informatik e.V..

 

Eimler, S., Geisler, S. & Mischewski, P. (2018). Ethik im autonomen Fahrzeug: Zum menschlichen Verhalten in drohenden Unfallsituationen. In: Dachselt, R. & Weber, G. (Hrsg.), Mensch und Computer 2018 - Workshopband. Bonn: Gesellschaft für Informatik e.V..

 

Günther, L., Osterhoff, A., Thiel, C., Sommer, S., Niehoff, M., Sharma, M., Handmann, U., Koch, O & Grüneberg, C. (2018). Wirksamkeit eines Smartphone-unterstützten körperlich-kognitiven Trainingsprogrammes zur quartiersbezogenen Teilhabeförderung älterer Menschen. In Zeitschrift für Gerontologie und Geriatrie - Gerontologie und Geriatrie Kongress Vielfalt des Alterns: biomedizinische und psychosoziale Herausforderungen, 51, S. 62, Köln, Germany, 2018. Springer, Heidelberg. ISSN: 0948-6704.

 

Joiko, M., Kohnen, F., Lapinski, K., Moudrik, H., Nurhas, I., Paproth, F., & Pawlowski, J. M. (2018). Enabling decentral collaborative innovation processes-A web based real time collaboration platform. Multikonferenz Wirtschaftsinformatik 2018, pp. 1531-1542.

 

März, P., & Handmann, U. (2018). Driver Stress Response to Self-driving Vehicles and Takeover Request–An Expert Assessment. In International Conference on Human Systems Engineering and Design: Future Trends and Applications (S. 737-743). Springer, Cham.

 

Nurhas, I., de Fries, T., Geisler, S., & Pawlowski, J. (2018). Positive Computing as Paradigm to Overcome Barriers to Global Co-authoring of Open Educational Resources. In Proceedings of the 23rd Conference of Open Innovations Association FRUCT (S. 38). FRUCT Oy.

 

Borgert, N. (2018). Shared Decision Making: A New Paradigm for the Human-Machine-Interaction?. Poster presented at the AI Symposium, Münster, Germany.

Historically, the industrial revolution offered the chance to massively boost the nation’s productivity. The question is whether the second machine age can be also a game-changer for working conditions. The human-artificial intelligence setting is highly relevant, for instance regarding the future importance of robo-advisors. Hence, we deduce from theoretical foundations a new approach to design the human-machine-interaction.

 

 

2017

Günther, L., Osterhoff, A., Thiel, C., Sommer, S, Niehoff, M, Sharma, M.,Handmann, U., Koch, O.,, Grüneberg, C. (2017):  Quartier Agil” – Feasibility of Combined Physical and Cognitive Activities in the Neighborhood with Smartphone Support for Stimulating Social Participation in the Elderly. Proc. of the 8th Conference on HEPA, Zagreb, Croatia.

 

Nuñez, T.R., Bergmann, K., Prynda, K., & Rosenthal-von der Pütten, A.M., (2017). Lexical Alignment and Its Psychophysiological Effects in Human-Agent Interaction. Paper präsentiert auf der 10th Conference of the Media Psychology Division of the German Psychological Society, September 6th – 8th, Koblenz, Germany.

 

Nurhas, I., Geisler, S. & Pawlowski, J. (2017). Positive Personas: Integrating Well-being Determinants into Personas.In: Burghardt, M., Wimmer, R., Wolff, C. & Womser-Hacker, C. (Hrsg.), Mensch und Computer 2017 - Tagungsband. Regensburg: Gesellschaft für Informatik e.V.. (S. 387-390).

System design for well-being needs an appropriate tool to help designers to determine relevant requirements that can help human well-being to flourish. Personas come as a simple yet powerful tool in the early development stage of the user interface design. Considering well-being determinants in the early design process provide benefits for both the user and the development team. Therefore, in this short paper, we performed a literature study to provide a conceptual model of well-being in personas and propose positive design interventions in personas' creation process.

 

Nurhas, I., Pawlowski, J.,  Geisler, S., Kovtunenko M., Bayu, R. A. (2017): Group-centered framework towards a positive design of digital collaboration in global settings. In Proceedings of the 1st international conference  on industrial, enterprise, and system engineering, Bandung, Indonesia

 

 

2015

Pawlowski, Jan (2015). Positive Computing - A New Trend in Business and Information Systems Engineering?, Business & Information Systems Engineering 6 (57), pp. 405-408. 

Available at: aisel.aisnet.org/bise/vol57/iss6/6